Is there a manual or beginners guide for Resources Game?

Yes, just click here!  Thanks to our player "Elderman GmbH" for this outstanding work!

And make sure to read the starter guide in the game, which explains the most important basic elements of the game. (You can reactivate it anytime in the settings menu within the game)

I've got trouble getting started...what should I do first?

Go outside and build clay mines! Try to build mines with a quality of at least 40%.  That way you will secure an important base income. If you have enough clay, build a brick factory. Then build more mines, and more and more... etc!
Starting out, you need some patience to get your production rolling. Soon you will have more than enough to do to get through the boring hours of "real life" :-)
 

Where is the joystick? I can't move on the map.

There is no joystick - Resources is a location-based game (like Pokemon Go, Ingress, Landlord, etc.). This means that your location on the map reflects your real, physical location. Therefore, you need to grant Resources permission to access your location and have GPS enabled to update your location on the map and collect all the nice crates, build mines, and delight your fellow players with your presence. :)

How do I level up?

Every action in the game which generates resources or products, or earns or spends money, will earn you level progress.

Only at the black market the progress increase for every transaction is counted only once per hour and per trade partner. 

The higher the level, the less XP will be earned for identical actions.

How do I get rich quickly?

There is no "quick" way in the sense of "a few clicks and I'm a trillionaire" in Resources. Diligence is particularly rewarded in the early stages by trying to build as many mines as possible, collect as many crates as possible, complete as many missions as possible, and always try to buy and sell cleverly. As soon as you can, repair other players' facilities and receive rewards for it. 
It is not necessarily the most successful strategy to unlock and keep all factories productive as quickly as possible or to upgrade all special buildings or the HQ to level 10 as fast as possible. Based on the provided data, find out what might be the most lucrative in your current phase of the game. Be attentive and observe, for example, that not every factory is profitable at all times, not every found object yields a profit when recycled, etc.

The mission rewards are not worth it

The mission system in Resources has very little in common with the quest systems of well-known MMORPGs. Missions should be understood more as a bonus system for actions you will be performing anyway in the game. For example, with sales missions: if the mission is active, you will receive the mission reward in addition to the proceeds from the sale of the corresponding goods. In the collection mission, you receive a mission reward upon completion in addition to the values of the collected crates. There are also missions that simply do not fit your playstyle or current phase in the game. There is no obligation to complete all available missions.

The mission-penalties have ruined me!

This is probably the moment you realized that Resources is not a simple "tap-tap-win-game"Before accepting a mission, the conditions for that mission are clearly visible. If your company accepts a contract with requirements that you cannot (or do not want to) meet, your company must bear the consequences outlined in the contract. In most cases, a negative balance can be brought back into the black by selling off inventory. Perhaps a loan might help. It can become problematic if you do not have a steady income from mines or the possibility of external maintenance. If it becomes truly hopeless, you will have to delete your company (i.e., your account) and start a new game.

Is there a level cap?

No. For now no level cap is planned. Warehouses and factories can be endlessly expanded. Only the headquarters and special buildings have a level cap of 10. 

What are "points"?

Points measure the current economic strength of a player. This value determines the ranking in the leaderboard. The point system is dynamic - this means that points can also be lost (e.g., by dismantling mines, prolonged inactivity, etc.). Points are influenced by various factors, including:

  • Level progress (XP)
  • Production output (factories)
  • Level of special buildings
  • Mining performance (= number, performance, and extracted resources of the mines)
  • Missions
  • Activity - Points lost due to prolonged inactivity can be fully regained (+2% per active day)
  • Auctions (successful auctions, as well as bids, where the amount of points for mere bidding decreases exponentially with each additional bid beyond a certain threshold)
  • Debt balance

What influences the prices?

Market requests cause the prices for the corresponding product to rise, while sales cause prices to fall. Request prices have a lower limit set by the "AI market" (see below) - the price base. The price base is not only dependent on market movements by players but also on the rarity of a product and the current quantities stored in the warehouses of all players. Therefore, rarer products react with stronger price fluctuations to requests and sales.

What is the "RESOURCES AI MARKET"?

Price stability is an enormously important aspect in a game like Resources, ensuring that new players can always buy and, most importantly, sell their goods at a reasonable price, and have market conditions similar to those of long-term players for starting their own economy.
Over time, long-term players have accumulated enormous quantities of resources, operate up to 35,000 mines, and are swimming in money. (This is primarily due to the fact that resource sources do not deplete, which is explicitly desired by the players.)
What would happen in a real market if the supply far exceeds the demand should be clear: price collapse. To prevent this and to ensure that players remain interested in upgrading their factories, expanding their warehouses, and accumulating money even after long periods of gameplay, it must be ensured that players can sell their goods at reasonable prices at all times - even when there is no player demand.
For this purpose, there is the "AI market". On one hand, it sets a price base that must not be undercut for new requests, taking market conditions and player requests into account in price formation. On the other hand, the AI market ensures that there is always a buyer for goods, even if there were only a handful of Resources players. The AI market also provides fresh money into the game, which is necessary to avoid deflation, which would also lead to a price collapse.

Is market manipulation permitted?

Market manipulation occurs when actions on the market serve exclusively to influence the price level of a commodity in one's own favor.
Just like the trading supervision in the real trading world (e.g. the BaFin ,  the Finma or the SEC), attempts to artificially influence the price level of individual traded goods can be manipulated.
Examples of market manipulation in the game:
  • Blocking demands: these are market demands that serve to deliberately fix a price level by setting the demand quantity so high that it becomes virtually impossible for the demand to be executed within the offer period. Other market participants are thus forced to set their demand at a higher price for a longer period of time in order to be served.
  • Constant and collusive mutual overbidding to artificially raise the price level. (Usually in conjunction with blocking demands).

Market manipulation is impossible to detect by algorithms. A short term trading battle between two participants is not automatically a market manipulation. A larger request is not automatically a blocking request. Therefore, any decisions are always based on our observations - usually over a longer period of time - and/or reports from other market participants. If the same market participants repeatedly attract attention, their positions may be removed from the market, depending on the situation, or market access for certain products may be temporarily denied completely.
 
(https://en.wikipedia.org/wiki/Market_manipulation)

Can mines be demolished by attacks?

Yes. With every successful attack, the affected mine gets damaged. The amount of damage is determined by chance within a certain range. However, 100% maintained mines cannot be made "demolition-ready" through one single attack. By improving the mines with tech upgrades, the chance of a demolition due to attacks is even lower. 

The game loads occasionally extremely slow or not at all

The game always tries to immediately synchronize actions with the server. If this is difficult or impossible for technical reasons (e.g., poor data connection on the player's side, problems with the player's service provider, server issues, or server overload), this can significantly impact the gameplay. Storing actions "offline" and synchronizing them later when the connection improves is not an option due to the possibility of collaboratively building synchronization spots or collecting boxes.

I have accidentally sold goods that I didn't want to sell - can I get these back?

No - that is part of the risk in the game! The sale on the normal market was purposefully built so that sales happen quickly and conveniently. That's why there is no pop-up asking you to confirm your sale either.

 

I have found a bug!

The developer is grateful for bug reports, because it's only thanks to your reports, that can he optimize and improve the game. You can report bugs...

  • via e-mail to This email address is being protected from spambots. You need JavaScript enabled to view it. 
    (preferably with your account's e-mail address)
  • via the in-game menu "Report issues..."

The more additional information the developer receives in your report , the sooner he can fix the bug. (for example when and after which action does the bug occur, etc.)

I need help! 

Don't despair! Contact the developer! 

  • via e-mail to This email address is being protected from spambots. You need JavaScript enabled to view it. 
    (preferably with your account's e-mail address)
  • via InGame-Menu "Settings" -> Sidebar: "Support..."

The more information the developer gets about your problem, the faster and better he can help you.

I've purchased something in the App Store, but the items didn't arrive!

No problem - copy the order number or the receipt which you got from Google via e-mail, and send it to the developer at:

  •  This email address is being protected from spambots. You need JavaScript enabled to view it. 
    (preferably with your account's e-mail address)
  • via InGame-Menu "Settings" -> Sidebar: "Support..."

The developer will verify this and transfer the items as soon as possible into your warehouse.

Is there a browser-based map, like the Intel map in Ingress?

No, not at the moment. 

I am a spreadsheet nerd and want ALL the formulas and algorithms that the game elements of Resources are based on!

We have to disappoint you at least partially. However, we offer you an API interface with which you can populate your spreadsheets with the essential data of your game account. This way, you have your analyses in your own hands. Most of the formulas used are based on extremely simple mathematics and were easily determined by many players within the first few weeks after the release of Resources. Some players also offer their tools online (see Communities & Tools). There are very few elements in the game whose algorithms are somewhat more complex and not transparent. These are mainly elements that are based on random generators.
Since we believe that the element of chance and fostering the spirit of exploration in games are as important as reliable, predictable effects, we will not change this mix and our philosophy and therefore will not disclose all the technology.